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Austin Laimos

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Hello there! I am Austin Laimos. I can program games, play games, and hastily make MS Paint art. You can view my personal projects on this page, or go check out the other pages at the top of your screen ^^

 

Feel free to contact me about anything you want, including programming, video games, memes or otherwise!

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Personal Projects

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Camel3D

Designed in C++/GLUT, this is a custom graphics/animation framework I developed over the course of a year. You can create skeletons, objects, colliders, as well as animate them, rotate them, and move them around in a 3D space. You are also able to load in shaders to add a level of post-processing and effects to the framework.

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Source code for that project:

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https://bitbucket.org/austinlaimos/camel3d/branch/camel3D

(The Camel3D branch is the branch the framework is officially pushed to, the other branches are dev branches with other tools in play)

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Gaze of the Abyss

This was a full-semester project developed by my team at Champlain. Gaze of the Abyss is a cooperative atmospheric horror game where once person controls a drone and one person controls a diver, as you both explore a sunken ship.I, as one of three programmers, was responsible for making animations, enemy AI and a few gameplay systems such as doors, lights and boxes. You can even read about it on my archive dev blog at the top! Find the itch page here: https://teamten.itch.io/gaze-of-the-abyss

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Fishman

Designed in Unity/C# for a class project, I made a 2D Fish Hitman game. Shoot enemies, hunt targets, and complete quests around an open cityscape and eventually retire in Fishlantis. Featuring multiple different puzzles and 15 minutes of exciting gameplay. 

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Source code for that game:

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https://github.com/AustinGitGuy/Fishman/

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Java Test

Made in java, this was more of an early project but it still demonstrates quite a bit of coding that is not in C#/Unity. You essentially move a blob around Paris and accept some quests.

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Source code for that:

https://github.com/AustinGitGuy/JavaGameTest

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Fire Emblem Engine

Designed in Unity/C#, I made a functional engine to play fire emblem with my friends. You just put in a unit, give it a class and some base stats, and then the engine does the rest. It is meant for a two player local game, or to be screen shared across Discord or Skype.

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If you want to look at the source code, feel free here:

https://github.com/AustinGitGuy/FireEmblemUnity

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Game Jam - October 18

Designed in Unity/C#, my team and I developed a game based around street art in Montreal. You collect skulls and solve puzzles in a level based puzzle game! I was in charge of Gameplay programming and one of the levels in the game, and it won Best Technical Achievement!

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Again, the source code is over here:

https://github.com/AustinGitGuy/GameJamOct18

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